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Generative Creativity

Generative Creativity

Filmmaker and Kronberg 911 Owner Gary Hustwit’s Perpetual Creative Paths

Since pictures first moved, films have always been created and experienced in the form of a fixed edit. Save for a laborious director’s cut or alternate edit release, pretty much every film ever made has been presented with its original story essentially intact every time it’s been screened. So to consider fundamentally changing the way a medium as established as film is crafted and experienced takes more than just a unique vision – it takes guts. However, for filmmaker, lifelong student of creativity, and air-cooled Porsche 911 devotee Gary Hustwit, finding a way to free film from the shackles of the fixed edit was just another step off-the-beaten path in a career that’s been defined by a consistent drive to take things elsewhere.

From his early days as a DIY publisher in Southern California’s punk-rock scene to being the first documentarian to bring the intrigue of industrial design to the masses with his film Objectified, to his high concept Braun-themed 911 art car, Hustwit has always had an uncanny ability to both recognize the thing that was missing from the moment and then bring it into being. He’s something of a bloodhound for the unexpected. His latest work, Eno, does that once again, but it also kicks open the door to an entirely new category of film.

Eno delves into the life, creative processes, and philosophies of maverick music producer, Godfather of ambient music, and paradigm-shifting creative Brian Eno. It’s also the world’s first generative film, meaning every screening of it presents a wholly distinct edit that’s generated as the film is shown. The overlap from screening-to-screening of what footage is shown, how that footage is sequenced, and the way the film’s artful, techno-psychedelic visual segues are applied between scenes is impossibly slim – to the point that 52 quintillion versions of the film could be created before one is repeated.

“Right around the time that Brian [Eno] had done the soundtrack for my film Rams, I started thinking about films that could evolve,” Hustwit explains of Eno’s origins. “You pour so much into a film, and then it exists and you move onto your next project. I wondered how I could make filmmaking more performative like music, and why films had to be this fixed, static thing? Why can't we make films that are performed? We’ve been so dazzled by the motion picture that we never really thought about the constraints of linear storytelling. Generations of audiences and filmmakers have just accepted that constraint as part of the medium for 130 years. There have been incredible innovations in filmmaking in that time, but the basic form has never really changed. Now that we have the technology to do it, I thought ‘Why not try it? Why not experiment?’”

While one might assume the filmmaker responsible for the world’s first generative documentary is a serious technophile, Hustwit – who loves incorporating analog experiences like his air-cooled 911 into his day-to-day – describes his relationship with technology as one of necessity, saying “I’ve always been excited about technology and the possibilities of it, and it’s been an important thread throughout everything I've done, but it’s more about imagining things that don't exist and then having to invent the technology to make them. It’s a means to an end for me. For Eno, it wasn't that I wanted to play with generative technology, it was that I wanted to make a film that was different every time I showed it. The tech is a byproduct of chasing the capability.”

Eno isn’t AI-powered in the contemporary sense, but it did require the creation of bespoke software to build its generative cuts. Named “Brain One” (a cheeky anagram for Brian Eno), the software was created by Hustwit’s collaborator, digital artist and programmer Brendan Dawes, and it pulls from a collection of over 500 hours of painstakingly edited archival footage that spans the length of Eno’s career, as well as over 50 hours of new interview footage that Hustwit conducted with Eno – who has famously refused interviews for many years. Hustwit also collaborated with Teenage Engineering on the creation of a custom hardware incarnation of Brain One called B-1, a slick, minimalist console that brings the software into the tactile world with an aesthetic nod to the iconic Braun designs of another of Hustwit’s heroes and documentary subjects, Dieter Rams. Hustwit’s use of B-1 to create Eno’s generative edits in theaters adds a whimsical visual layer to the “performance film” experience.

So how does a film – and particularly one categorized as a documentary – work without a strict narrative? Does it become an exercise in texture and ambiance? An abstract experience? Does it feel like reading a William Burroughs cut-up method passage? In the case of Eno (or at least the version I saw at New York City’s Film Forum) the film has those elements, but is also intensely immersive, ethereal, and, remarkably, still provides a deeply informative experience. It was like being strapped to the back of a neuron as it traced the pathways of Eno’s mind and explored ideas on creativity, his past and present works, and his unexpectedly sharp sense of humor. In fact, I left the theater convinced that the generative format was the only appropriate way to bring an audience into Eno’s massive oeuvre (the credits are simply staggering) and philosophies as an artist. It turns out Eno himself felt similarly.
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“Brian did the film because of the generative doc idea” Hustwit says of the pitching process, continuing “We had a basic version of the platform early on and we showed Brian a demo that used the raw material from Rams as a proof-of-concept before he agreed to do it. When we showed it to him, he said something like ‘I feel like this is going to unlock something that I've been wanting to do for a long time.’ So It wasn't because he was dying to have a documentary film made about him, he wanted to be part of this experiment in filmmaking and he’s been using generative software in his music making for 30 years now. He's always experimenting with technology and very curious about it. The price he had to pay was that the film had to be about him.”

From his innovative filmmaking to his 911 build, Hustwit has always thrived on working with other creatives. For Hustwit, every pursuit and collaboration is a learning experience and he says of making Eno that “The bigger lessons I learned about creativity from Brian are the macro ones about his career and how he's progressed; how none of it was planned and how he was just going with his feelings about things and moving forward. Brian’s really stayed true to his own artistic principles and his own sense of creativity, and I think that that's one of the reasons why he's still so engaged and so curious. So many creatives lose that curiosity over the years. It’s amazing to see that curiosity in action and to see him still working every day.”

Every version of Eno makes one thing abundantly clear: There is no limit to how and where one can apply an artist’s touch if they take a holistic approach and stay curious. A prime example of that in practice is Hustwit’s impressively unique 911 build. Known as the Kronberg 911, the car was dreamt up and built in collaboration with Richard Gonçalves of ROCS Motorsports in New Jersey and is unlike any other vintage 911 you’ve seen before.

The Kronberg 911 began life as a 1987 Carrera model and, from a technical perspective, its odyssey follows that of many hot-rodded air-cooled 911s. It’s been backdated with the features of a late ‘60s racer, undergone a major weight-relieving exercise, and has had a stout, race-ready 3.4L heart transplant. However, rather than applying the typical glossy paint-to-sample finish, Hustwit and Gonçalves went the conceptual route and reimagined the 911 to look as if it had been raced in-period as part of a team sponsored by Dieter Rams and Braun (a plausible concept as Rams himself has been a devoted 911 driver), then rediscovered as a barn find – complete with its Braun livery and the heavy patina of an abandoned track rat intact. Gonçalves and ROCS have emerged as a truly unique creative force in the air-cooled 911 world in recent years and while heavily patinated finishes have become one of ROCS calling cards, the way Gonçalves’ touch and Hustwit’s concept came together makes the Kronberg car one of ROCS’ most cohesive builds yet.

“I've wanted an air-cooled 911 since I was a teenager,” Hustwit ruminates. “My best friend had a 914 and his dad had a 928, and you saw 911SCs and the ‘80s Carreras everywhere in Southern California back then. Chick Iverson’s Porsche dealership was near my high school, so I was constantly fantasizing about the cars. As I've gotten deeper into industrial design, especially German design, it really helped to further cement how special the 911 is for me. It’s one of the most enduring car designs in automotive history. Yes, it's gone through different evolutions, but show me another car that’s been around for almost 60 years and is still as identifiable as that model. There's nothing.”

Beyond being his childhood poster car, Hustwit saw an air-cooled 911 as the ideal vessel for the Kronberg/Rams concept. In the filmmaker’s eyes “the design DNA of the 911 is so strong that it can hold all of these other ideas – to the point that it rewards customization. The base design is so solid that you can do a lot of different things to it and it will retain its specialness.”

To say Hustwit and Gonçalves “did a lot of different things” to the Kronberg car is to put it lightly. Fans of Rams’ design language or anyone with a strong knowledge of Braun’s product line will be quick to spot the veritable buffet of custom fabricated and cleverly and incorporated Braun design nods that lace up the Kronberg 911. From the minimalist graphics and white finish to its custom deck lid that was fabricated to mimic the pattern of Braun L1 speaker grills, to the iconic fabric that lines the car’s door cards, the car sings with many subtle touches that come together to make a brilliantly cohesive 911 build. The car also features many custom parts that Gonçalves fabricated as well as pieces pulled from Porsche history which don’t apply directly to the Braun concept, but drive home the car’s implied motorsports heritage, including its mismatched side mirrors (the driver’s side was pulled from a 550 Spyder and the passenger side is the type found on a 935), a custom rally-inspired exhaust system, and a raft of functional interior touches and controls.

"I wondered how I could make filmmaking more performative like music, and why films had to be this fixed, static thing? Why can't we make films that are performed?"

Despite its art car concept, you’d be mistaken to assume that the Kronberg 911 simply looks quick. It was built to run and Hustwit’s love affair with it has only deepened over the years that he’s owned it, something he says has a lot to do with how adept the car is at ripping around Upstate New York’s scenic rural backroads. “The amazing roads in Upstate New York and the Catskills are really the natural environment for this car to do what it’s meant to do, and 911s are just a fucking blast to drive!” Hustwit beams, going on to say “While I love 911s from an engineering perspective, they’re also just flat out fun. They have a unique feel that you can’t get from anything else. There is no experience like driving an air-cooled 911 – it's the only place to get that.”

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"The design DNA of the 911 is so strong that it can hold all of these other ideas – to the point that it rewards customization."

While the car was completed a few years ago, Gonçalves likes to joke that it may be the world’s first generative air-cooled 911 as he and Hustwit are constantly reimagining, fabricating, and swapping parts on it while honing its performance characteristics. Hustwit points out that in some ways, the car is actually truly evolving by itself:

“The paint has totally changed in the past couple of years because it was done in a way that encouraged patina and I leave it outside most of the time and I don't wash it. That patina just builds and changes. To be fair, a car like this is never truly finished. You can do a lot with these cars and you don't have to be locked into one aesthetic if you want to keep morphing a 911 into something else. That's why car customization is fun! It's cool to make the thing you've been imagining and experience that in a tangible way, but the evolution is just as much fun for me. Somehow, it’s the same creative impulse that I enjoy in filmmaking, where it’s about imagining something and then making it a reality.”

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